I was scrolling through my Facebook feed and came
across this video on a page called Steampunk Tendencies that posts about all
things steampunk, including architecture, art, and cosplay. I was
instantly reminded of what Joe wants to do for his Senior Studio.
This is an example of steampunk sculpture that
looks like it could work and move, but doesn't necessarily have to. I am
actually not sure if it does or not, but if you watch the video on the link,
there are some elements on the sculpture that have moving dials and such that
make the sculpture more believable.
Also the element of the real hand
is interesting. I don't know if Joe was planning to make a sculpture that was
wearable as cosplay or ornamentation, or if it was going to be more of a
prosthetic. This sculpture seems to incorporate both, where the hand and the sculpture
are melded together. Obviously, you shouldn't permanently do this to your own
hand, but there is the interesting possibility of adding a human flesh looking
element to the steampunk limb sculptures, where the resulting product could
look part human flesh and part machine.
Check out the link below:
https://www.facebook.com/SteampunkTendencies/videos/933782190069481/?theater

For these projects specifically I'm forgoing the cosplay element. And focusing on the prosthetic. I feel like by subtracting the element of having to fit the pieces to an already fully formed human appendage I limit the forms and functions available to me with the materials I have and can get my hands on. That is to say I am not fully against the idea but before I can even touch that line of thinking for future pieces once I'm done with these. However I kind of like the playfulness of fabricating a finger for a person with no finger or a foot that another had amputated and I have to try to find a way to fuse the two parts with wires and bolts effectively creating a fleshy monstrosity. Mental note buy the latex next week.
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