Thursday, February 25, 2016

I have begun working on how I want to use the black light paint in my work. This is my first attempt at getting a good water to paint mix without diluting the paint.

Monday, February 8, 2016

Advice on Jobs in Concept Art

One of my three possible pathways for senior studio is concept art for a short story, as if it were going to be animated as a short film. While researching concept art I came across an interview with the artist Jonathan Guzi, a recent graduate from the Fashion Institute of Technology.
His journey to becoming a concept artist sounds a lot like my journey as an artist. In the interview, he talks about how he likes to draw and knew that he wanted to do wasn't just book illustration. He was inspired by watching films like Lord of the Rings, and movies like that.

Right now, Jonathan is working at 2K games as an illustrator and concept artist. I included some of his images below, and a link to the interview.











http://conceptartworld.com/?p=38701

Friday, February 5, 2016

This is an animated student short film called "One Day". It was created by Joël CORCIA, Bung NGUYEN, Thomas RETEUNA, Laurent ROSSI, and Bernard SOM (among others)  who were all students of a Parisian visual arts school called Gobelins.  Gobelins produces some of the best animated student films you can find, and this is one of my favorites. "One Day" eloquently tells a story in less than 5 minutes without a ton of dialogue. It doesn't feel rushed and it has a satisfying conclusion.  The animation, background art, and sound design are all great. It accomplishes more than most longer films. It takes less time to watch this film than it does to buy a coffee, but the story has stuck with me for a couple years.  This is the standard I will be striving for with my short film. Further tests and discussions may prove a film of this length and quality to be an unrealistic goal for one person, but I can learn from this example of what makes a great short film.

Thursday, February 4, 2016

And I have an arm


So the base structure of the arm is done. Things I have left to do are to print the gears that attach to either side of the elbow. Make the fingers and thumb. And figure out how it will interact (painfully attach) to a human shoulder. Also attach the rotator to the shoulder as it is currently only 50% painted and still separated from the arm (sitting to the left of the shoulder in the photo). Update I have the hand mostly in place idea wise. I need to add a movement system.

Tuesday, February 2, 2016

Doug Rickard & Appropriation


A link to one of the artists I am drawing a lot of references from with the use of appropriated images.  I would also like to incorporate screencaps from Google Maps into my project to build off the concept of appropriation.  Rickard re-photographs these moments from Google with his own camera and then displays them. Perhaps a method like this is something I can look into with my own repurposing concept.
Lee Jeffries did a series on homeless subjects around the world and used lighting during production as well as post production editing to get the final products. Not really my idea but it is an example of photos that have as much work put into it during production as well as the work put in afterwards.  http://leejeffries.500px.com/homeless