I am beginning my construction process for my final exhibition juuuuust around the corner. For those of you who haven't seen it yet, my plan is three window-like large panels that will hang from the ceiling. From there I will arrange them in a style of a bay window and display my photos on these panels, all around the same size (around 4x6"). I am shooting to also add some individual hanging photos (like the ideas Michael showed me in class) to perhaps mock some flowing curtains, but this idea still needs a bit more development.
I assembled a small mockup in my studio of my plan from the leftover pieces of foam board I had so thus far, this (with the addition of photographs) will be my overall plan for the BFA show. Spent a lot of time tonight printing so tomorrow and the rest of the week I will be planning out photos and hopefully have a panel or two completed by the end of the week.
Monday, March 28, 2016
Wednesday, March 23, 2016
Character Design Beginning
Here are some progress shots on a digital painting of one of
my character designs. I am trying to treat the digital painting in the same way
I would approach an oil painting, with strokes of color on a single layer.
This character has given me a lot of trouble, resisting my attempts to design her in a character sheet or a 360 degree lineup sheet. She became too restricted, with my original design not showing the strength of will and wildness that embodies her. In letting go of my strict self-imposed guidelines, I am able to begin drawing her in a way that sets her free as well.

The blue dress made my character look to similar to Merida from Brave, so I changed the color to a deep green.
This character has given me a lot of trouble, resisting my attempts to design her in a character sheet or a 360 degree lineup sheet. She became too restricted, with my original design not showing the strength of will and wildness that embodies her. In letting go of my strict self-imposed guidelines, I am able to begin drawing her in a way that sets her free as well.

What I have been working on
Over the break I worked a bit on the creation of the left arm prosthesis. I was originally going to make it a combat arm that was a prong loaded canon but as I sat there with my planks of wood and old umbrella parts I thought that I could actually make another multi purpose arm that could have some functions. I ended up with this.
Wednesday, March 16, 2016
i recently started to catalog the sources i pull from both fantasy and science-fiction
I recently started to catalog the sources i pull from both fantasy and science-fiction over on the blog I created for my story http://thworldofclearil.blogspot.com/2016/03/my-sources-of-inspiration.html\
I also spent monday tuesday and plan to spend thursday in the studio working. i made a plaster cast of a gear for mass making composite wood gears, i made a good chunk of another prosthesis, and i worked on ceramics.
I also spent monday tuesday and plan to spend thursday in the studio working. i made a plaster cast of a gear for mass making composite wood gears, i made a good chunk of another prosthesis, and i worked on ceramics.
Monday, March 14, 2016
I recently started writing my story. it is my first attempt at writing any sort of story so it is rough and raw but it is getting there. I am going to make a separate blog for my world creation and post updates there. and then just link to them. I will link to the the first post here once it is made and talk a little about what i am doing a little later her as well.
http://thworldofclearil.blogspot.com/
http://thworldofclearil.blogspot.com/
Thursday, March 10, 2016
I've decided to investigate a more realistic style of still life painting and have been looking at the Dutch still life masters.
Pieter Claesz
James Aponovich was also inspired by the Dutch masters and I was able to find a video of him working. I thought that he set up his still lives but apparently he works from earlier studies and makes up a great deal as the work progresses. I find this mind boggling; to meld the closely observed style of Dutch still life paintings with the imaginative process of creating objects and settings that do not really exist.
https://www.youtube.com/watch?v=lD5lxBrcpL0
Monday, March 7, 2016
Animation without dialogue
This is an animated short by Kyu-bum Lee called "Death Buy Lemonade"https://www.youtube.com/watch?v=ZaKxLJLj19E.
For now, I am planning on having no dialogue in my own short film. I'm posting Death Buy lemonade because it is a good example of how an animator can portray character and tell a story without words. The viewer understands the little girl's personality solely from her gestures and facial expressions. Excellent use of sound effects and music cue us into gags and clarify what's going on.
For now, I am planning on having no dialogue in my own short film. I'm posting Death Buy lemonade because it is a good example of how an animator can portray character and tell a story without words. The viewer understands the little girl's personality solely from her gestures and facial expressions. Excellent use of sound effects and music cue us into gags and clarify what's going on.
Sunday, March 6, 2016
Saturday, March 5, 2016
i just lucked into my solution to making gear templates
i just lucked into my solution to making gear templates. i was watching a video on the ETC news channel on youtube this when at the end they pointed their viewers that were interested to a video of a marble music machine built by hand by Martin Molin also mentioning that he documented the entire process. the process documentation was the key as i clicked on a related video of him making the wooden gears. this video happened to have a link in the description to the program he used to make the designs which is something i have been looking for separate from a CAD program as i needed one dedicated to gears alone. there is the online version and the program version.
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